![]() And 4X games, for their part, can be rather rote and predictable. Without supplies, their laser tanks starve like anyone else.Įven the most ardent wargame fan would likely concede that they are often alienating, even insular. A hard armour push in the East, infantry clearing the mountains, and a column of APCs about to cut off reinforcements in the West. A proper, full on, recon-and-supply-lines-and-impenetrable-TLA wargame. But all this is elaborately woven into a wargame. Eventually, sure, you'll conquer enemies, build new settlements, train better armies, manage trade and diplomacy. You'll scout the area, maybe meet some neighbours, and think about where to expand to and what to research. You start out in typical 4X fashion, with a little village and some militia dudes. But any disappointment faded when I created my first planet. ![]() My interest was first piqued at the prospect of a modern Emperor Of The Fading Suns (an intriguing, ambitious, crap mega 4X I plan to write about later, about fighting vast ground and space battles for approximately infinite hours). It's basically a game about what happened in the first Foundation book, but instead of uniting the galaxy, you're confined to one planet. You're descended from the hapless people left behind on an alien planet when civilisation fell in on itself, and your goal is to lead them to somewhere more hapful. But you're not playing as one of a dozen isolated species who all inexplicably became spacefaring at once. ![]() ![]() Shadow Empire is set in the space future, after a great galactic dark age following the collapse of a big ol' interplanetary republic. ![]()
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